PLAYER 1: ASHUTOSH
Unity Developer
Unity Developer with 4 years of experience building and maintaining VR training applications using the Unity engine and C#. Skilled in developing scalable runtime systems, modular content pipelines, and performance - optimized immersive experiences. Experienced working across diverse projects and responsibilities, including planning features, researching experimental workflows, leading development teams, coordinating with clients, scheduling development tasks, conducting demos, & participating in technical interviews.
CHARACTER STATS
STAMINA
Long-term project endurance and deadline mastery.
LOGIC
Complex algorithm optimization and bug hunting.
DESIGN
UI/UX intuition for immersive player experiences.
CO-OP
Agile workflows and multi-disciplinary team sync.
HIGHLIGHTS
Infinity Workshop
A custom asset handling solution for Unity projects. It's not just a custom editor, it's an entire pipeline.
LOCAL MULTIPLAYER
POC project implementing Meta's Shared Spatial Anchors and Passthrough feature.
CUSTOM VR GAMEPLAY
Implemented VR gameplay features based on requirements like step dials with customizable steps.
AI-POWERED FEATURES
Implemented AI-BASED features like Gemini Speech to Text, Conversational Chat, etc.
GENERIC XR FEATURES
VR Distance measurement system, Runtime scalable VR Tag system, Passthrough, etc.
PokeDex API App
PokeDex based Pokemon stat display app.
Infinity Workshop
A custom asset handling solution for Unity projects. It's not just a custom editor, it's an entire pipeline.
Infinity Workshop
A custom asset handling solution for Unity projects. It's not just a custom editor, it's an entire pipeline.
2019 - 2020
GAME DEVELOPER
FREELANCER / ELEMENTRIX
Built various game prototypes for mobile games. Focused on complete game loops with polished UX in Unity.