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PLAYER 1: ASHUTOSH

Unity Developer

Player Bio

Unity Developer with 4 years of experience building and maintaining VR training applications using the Unity engine and C#. Skilled in developing scalable runtime systems, modular content pipelines, and performance - optimized immersive experiences. Experienced working across diverse projects and responsibilities, including planning features, researching experimental workflows, leading development teams, coordinating with clients, scheduling development tasks, conducting demos, & participating in technical interviews.

CHARACTER STATS

category Unity Engine
LVL 90
terminal C# Scripting
LVL 85
auto_awesome AI Workflow
LVL 70
bolt

STAMINA

Long-term project endurance and deadline mastery.

psychology

LOGIC

Complex algorithm optimization and bug hunting.

draw

DESIGN

UI/UX intuition for immersive player experiences.

groups

CO-OP

Agile workflows and multi-disciplinary team sync.

HIGHLIGHTS

Demo video thumbnail
STAGE 01

Infinity Workshop

A custom asset handling solution for Unity projects. It's not just a custom editor, it's an entire pipeline.

C# // EDITOR_API ASSET_PIPELINE UNITY_PACKAGE
Voxel World
STAGE 02

LOCAL MULTIPLAYER

POC project implementing Meta's Shared Spatial Anchors and Passthrough feature.

META_XR_SDK PASSTHROUGH MULTIPLAYER
Sci-Fi Console
STAGE 03

CUSTOM VR GAMEPLAY

Implemented VR gameplay features based on requirements like step dials with customizable steps.

VR_INTERACTIONS UNITY_PHYSICS HAPTIC_FEEDBACK
Sci-Fi Console
STAGE 04

AI-POWERED FEATURES

Implemented AI-BASED features like Gemini Speech to Text, Conversational Chat, etc.

GEMINI_API STT_TTS AI_NPC
Sci-Fi Console
STAGE 05

GENERIC XR FEATURES

VR Distance measurement system, Runtime scalable VR Tag system, Passthrough, etc.

XR_UTILS RUNTIME_UI VR_CALIBRATION
Sci-Fi Console
STAGE 06

PokeDex API App

PokeDex based Pokemon stat display app.

API RUNTIME_UI
Demo video thumbnail
STAGE 07

Infinity Workshop

A custom asset handling solution for Unity projects. It's not just a custom editor, it's an entire pipeline.

C# // EDITOR_API ASSET_PIPELINE UNITY_PACKAGE
Demo video thumbnail
STAGE 01

Infinity Workshop

A custom asset handling solution for Unity projects. It's not just a custom editor, it's an entire pipeline.

C# // EDITOR_API ASSET_PIPELINE UNITY_PACKAGE

2019 - 2020

GAME DEVELOPER

FREELANCER / ELEMENTRIX

Built various game prototypes for mobile games. Focused on complete game loops with polished UX in Unity.

auto_stories

SIDE QUESTS

Code Close up UX Analysis // 01

Gravity Sketch

Shader Art UX Analysis // 02

Shapes-XR

Game Console UX Analysis // 03

Campfire